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21. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
Snarkiness aside, diverse ores are great for industrialists, especially on the lower end. You mine for what you need. Every ship and item in the game requires different amounts of each mineral. If, for example, whatever you're building doesn't nee...
- by Auduin Samson - at 2015.03.29 10:53:33
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22. [Proposal] Addition of Combat Engineering vessels - in Assembly Hall [original thread]
With the proliferation of structures that CCP has announced, along with the re-balancing of current structures, I think this will become even more useful as time goes on. The more structures there are, the more handy it is to have a ship dedicated...
- by Auduin Samson - at 2015.03.29 05:16:00
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23. Fanfest 2016: Plexing - in Assembly Hall [original thread]
You have enough free time/accounts to make 138 extra plex but not to pay for the trip? I think something is amiss here.
- by Auduin Samson - at 2015.03.29 04:36:57
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24. Ores need Tiericide, Badly - in Player Features and Ideas Discussion [original thread]
We could also condense all ships into one battlecruiser. That way you wouldn't have to spend time figuring out which one you should use.
- by Auduin Samson - at 2015.03.29 04:34:45
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25. what ship to use to get Max isk/hr sub cap doing anomalyes - in Missions & Complexes [original thread]
Omnathious Deninard wrote: If you live in drone space and play the game for isk/hr you will end up not having any fun. Fixed that.
- by Auduin Samson - at 2015.03.29 04:32:05
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26. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
For the most part, discussion has moved here. Voice your opinions on this thread where CCP is more likely to see. https://forums.eveonline.com/default.aspx?g=posts&m=5361894
- by Auduin Samson - at 2015.01.06 09:18:05
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27. CCP stop creating imba Ships give us more Tools! - in Assembly Hall [original thread]
Malcorath Sacerdos wrote: indeed. the changes to the scan mechanics is only doing it half way . we allready have a constant scan cirkle giving us intell about anoms in the system . why not make Dscan automated aswell ? ofc this would make l...
- by Auduin Samson - at 2015.01.06 08:51:08
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28. Requesting the CSM to ask CCP to remove Jump Fatigue - in Assembly Hall [original thread]
I like the changes as they are. It means that, instead of being able to throw huge fleets and/or capitals at every problem that shows up, deployments need to be thought out strategically. Yes, it's harder to move around, but that means you're more...
- by Auduin Samson - at 2015.01.06 08:46:37
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29. Seems As If The Group Responsible For The DDOS Attacks Got Owned - in EVE General Discussion [original thread]
That Article wrote: Despite most hackers being "in it for the lulz" GÇö a hacker term meaning "doing it for fun" Next, they'll be calling us all whippersnappers and telling us to get out of their world wide webs.
- by Auduin Samson - at 2014.12.22 09:35:36
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30. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
WhyYouHeffToBeMad IsOnlyGame wrote: I think this thread has slowed down enough for that to be a sign that it should be mentioned on the Assembly Hall board. Take it away, Audi ! and be sure to consider all the posts in this thread when you su...
- by Auduin Samson - at 2014.12.10 12:43:31
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31. [Proposal] Addition of Combat Engineering vessels - in Assembly Hall [original thread]
Over the past few months there has been discussion in the Features and Ideas forums of the merit of adding a new class of ships to the game whose purpose will the rapid construction and destruction of deployable structures. So far the reception ha...
- by Auduin Samson - at 2014.12.10 12:41:58
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32. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
I agree. Cloaky is fun, but it's way to easy to push balance into the stupid zone if we apply it all willy-nilly.
- by Auduin Samson - at 2014.12.07 04:58:46
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33. NPC Anarcy in New Eden - in Player Features and Ideas Discussion [original thread]
If you think null sec needs NPCs to be dangerous, you haven't spent much time in foreign sov space ;)
- by Auduin Samson - at 2014.11.12 07:26:33
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34. Skill training with my accounts deactivated - in Player Features and Ideas Discussion [original thread]
Gadget Helmsdottir wrote: Thomas Gallant wrote: From what I can tell and have heard, they do continue training even when the account is disabled/unsubbed, however it's done at a greatly reduced rate, Though I don't have the numbers on exactl...
- by Auduin Samson - at 2014.11.12 07:24:45
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35. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Would still like to hear dev feedback. The general consensus is pretty good, and the only disagreements have been around proper implementation.
- by Auduin Samson - at 2014.11.12 07:20:05
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36. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: Vimsy Vortis wrote: I'm not sure what hull size is appropriate for this, but generally speaking this seems like a pretty good idea. This was why I suggested it be one of the new range of T3 destroyers. A low com...
- by Auduin Samson - at 2014.10.29 12:43:35
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37. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Ah, okay, I misread then. Thanks for the clarification. Yeah, that would be a pretty fun way to breathe new life into mines. They'd be a pain to balance (It'd be all to easy to either make them too powerful or not worth the cost), but it's a fun i...
- by Auduin Samson - at 2014.10.29 03:31:03
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38. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Yurts are the community-applied name to mobile depots. In fact, it became so common that there is a named 'Yurt' depot you can get with better stats.
- by Auduin Samson - at 2014.10.28 14:56:33
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39. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Any sort of AOE explosion in hisec is a massive liability though (Smartbombs are just allowed, they just almost always end with the summoning of your friendly neighborhood CONCORD enforcer). With a ship, you have the ability to position yourself s...
- by Auduin Samson - at 2014.10.28 12:47:22
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40. Combat Engineering ships - in Player Features and Ideas Discussion [original thread]
Gaan, I really like the idea you had for deploying mines. The only suggestion I'd make is to only allow them in nullsec, much like bombs. Hisec minefields would be a hillarious disaster. Also, I will +1 anything called "yurt-beam."
- by Auduin Samson - at 2014.10.28 06:26:34
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